One, Two, Three Point Perspective


Render reference image



Gondola modeling in Maya



Scene set up in 3dsMax



Scene set up with snow



Reference images



Simple Crate and Barrel


 


    Blocking out the scene.



    Wireframe



    I created the textures in Substance Painter.



    Layout of the material used for the crate.



    Reference



Use of Value and Contrast


Line work and value blocks.


 



ZBrush Simple Head

 

 

Close up with more details. 




Final Turn In

Unreal Renders   Perforce Proof