Portfolio 2

Week 4: Final 


Unreal Scene




Zbrush Sculpt



Substance Bake



UV Map




Week 3: 3rd Critique 


Unreal Scene




Tileable Texture



Substance Designer Node Graph



Zbrush Sculpt (STILL WIP :((((((()




Week 2: Mid Check 



1st Lighting Pass



Game Ready Model
Current Poly Count: 14,291






Week 1: Start



Scene in Unreal





Blockout in Unreal




Wireframe




Reference




Schedule


Week 1:

  • Blockout of everything
  • Place everything in Unreal
  • Research on stylized materials and Substance Designer

Week 2:

  • Start sculpting high res
  • Game Ready Model
  • Maybe UVs
  • Continue research
  • 1st lighting pass

Week 3:

  • Finish sculpting high res
  • Start making tileable textures and trim sheets
  • Baking
  • Begin texturing everything
  • 2nd lighting pass

Week 4:

  • Finish texturing everything
  • Final lighting pass

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