Week 4: Final
Week 3: 3rd Critique
Unreal Scene
Tileable Texture
Substance Designer Node Graph
Zbrush Sculpt (STILL WIP :((((((()
Week 2: Mid Check
1st Lighting Pass
Game Ready Model
Current Poly Count: 14,291
Week 1: Start
Scene in Unreal
Blockout in Unreal
Wireframe
Reference
Schedule
Week 1:
- Blockout of everything
- Place everything in Unreal
- Research on stylized materials and Substance Designer
Week 2:
- Start sculpting high res
- Game Ready Model
- Maybe UVs
- Continue research
- 1st lighting pass
Week 3:
- Finish sculpting high res
- Start making tileable textures and trim sheets
- Baking
- Begin texturing everything
- 2nd lighting pass
Week 4:
- Finish texturing everything
- Final lighting pass
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