VR Hands And Props (Clean Pass)

Since most of our assets were close to the actual mesh, I focused on cleaning UV's and adding value as well as metallic and roughness to the materials. I also added light fixtures for the lighting in the scene and beveled out the hard edges. I started working on texturing for the wall to get a feel for where to place things.





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Final Turn In

Unreal Renders   Perforce Proof