Portfolio 3

Week 4: Final


Unreal




Week 3


Unreal







Week 2: Mid Week


Unreal








UV Texture Atlas






 Week 1: Start


Unreal






Wireframe



Reference







Schedule

Week 1:

  • Blockout
  • 1st lighting pass

Week 2:

  • High res 
  • Game res
  • UV
  • Begin designer textures
  • 2nd lighting pass

Week 3:

  • Finish texturing
  • Shaders (if time)
  • Final lighting pass

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Final Delivery

For the final turn in I worked on finishing all the textures and importing them into the scene. I also did a final lighting pass and tweaked...