Week 4: Final
Unreal
Week 3
Unreal
Week 2: Mid Week
Unreal
UV Texture Atlas
Week 1: Start
Unreal
Wireframe
Reference
Schedule
Week 1:
- Blockout
- 1st lighting pass
Week 2:
- High res
- Game res
- UV
- Begin designer textures
- 2nd lighting pass
Week 3:
- Finish texturing
- Shaders (if time)
- Final lighting pass
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