VR Hands And Props (Final Pass)

This week I focused on fixing the torture machines to fit a minion head rather than a human head and added more meshes onto the wall to make the room feel less empty. I added some TVs as well as more tubes to fill up space on the wall. I started using normal maps to add the detail onto the wall to see what it would look like with the new meshes and focused on the values again. 





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Final Turn In

Unreal Renders   Perforce Proof