VR Interactive Characters (Proxy Pass)

This week my focus was on trim sheets. I used Substance Painter to mark where the indents in the wall were and used extrusions in Maya to make it pop out more. We also added sound to our game so that it's not dead silent. 


 

Modeling trim sheet in Maya



Substance Painter



Perforce


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Final Delivery

For the final turn in I worked on finishing all the textures and importing them into the scene. I also did a final lighting pass and tweaked...