Final Delivery

For the final turn in I worked on finishing all the textures and importing them into the scene. I also did a final lighting pass and tweaked with the candle blueprints to make sure they give off more light. For this project I worked on the pillars, carpets, curtains, doors, chandelier, and mirrors. 


Unreal







Sprint #5 Delivery

 This week i worked on texturing the rug, curtains, and worked on the lighting. 


Unreal






Portfolio 3

Week 4: Final


Unreal




Week 3


Unreal







Week 2: Mid Week


Unreal








UV Texture Atlas






 Week 1: Start


Unreal






Wireframe



Reference







Schedule

Week 1:

  • Blockout
  • 1st lighting pass

Week 2:

  • High res 
  • Game res
  • UV
  • Begin designer textures
  • 2nd lighting pass

Week 3:

  • Finish texturing
  • Shaders (if time)
  • Final lighting pass

Sprint #4 Delivery

This sprint I worked on the final pass of the high proxy models and implemented them into the level. I did a final pass of the curtains as well to get them closer to the reference. I also worked on making it so that the lighting focused on the queen's chair rather than trying to replicate the lighting from the actual movie scene. 


Unreal Scene



Final Delivery

For the final turn in I worked on finishing all the textures and importing them into the scene. I also did a final lighting pass and tweaked...