This week I worked on finalizing the game ready models as well as finishing up the high res models. I started doing UVs and baking for some of the assets and did some research on lighting scenes with stained glass.
High Res Models
This week I worked on finalizing the game ready models as well as finishing up the high res models. I started doing UVs and baking for some of the assets and did some research on lighting scenes with stained glass.
High Res Models
Unreal Scene
Tileable Texture
Substance Designer Node Graph
Zbrush Sculpt (STILL WIP :((((((()
1st Lighting Pass
Scene in Unreal
Blockout in Unreal
Wireframe
Reference
This sprint I worked on tweaking the proxies as well as adding a new proxy to the scene. I also worked on the lighting as well as made a flame vfx for the candles and added a dust particle system to the environment. Lastly I worked on the Powerpoint for the presentation.
Unreal
Candle & Chandelier Blueprints
For the final turn in I worked on finishing all the textures and importing them into the scene. I also did a final lighting pass and tweaked...