Sprint #3 Delivery

This week I worked on finalizing the game ready models as well as finishing up the high res models. I started doing UVs and baking for some of the assets and did some research on lighting scenes with stained glass.


High Res Models



Portfolio 2

Week 4: Final 


Unreal Scene




Zbrush Sculpt



Substance Bake



UV Map




Week 3: 3rd Critique 


Unreal Scene




Tileable Texture



Substance Designer Node Graph



Zbrush Sculpt (STILL WIP :((((((()




Week 2: Mid Check 



1st Lighting Pass



Game Ready Model
Current Poly Count: 14,291






Week 1: Start



Scene in Unreal





Blockout in Unreal




Wireframe




Reference




Schedule


Week 1:

  • Blockout of everything
  • Place everything in Unreal
  • Research on stylized materials and Substance Designer

Week 2:

  • Start sculpting high res
  • Game Ready Model
  • Maybe UVs
  • Continue research
  • 1st lighting pass

Week 3:

  • Finish sculpting high res
  • Start making tileable textures and trim sheets
  • Baking
  • Begin texturing everything
  • 2nd lighting pass

Week 4:

  • Finish texturing everything
  • Final lighting pass

Sprint #2 Delivery

This sprint I worked on tweaking the proxies as well as adding a new proxy to the scene. I also worked on the lighting as well as made a flame vfx for the candles and added a dust particle system to the environment. Lastly I worked on the Powerpoint for the presentation.


Unreal





Candle & Chandelier Blueprints




Final Delivery

For the final turn in I worked on finishing all the textures and importing them into the scene. I also did a final lighting pass and tweaked...